Dodge Gnash and Lash or Lash and Gnash.If one of the 3 markers has an arrow, communicate this and adjust to always have the forwards arrow go West, the backwards arrow go East, and the Circle go South.Then stack up to soak the Eye of the Tyrant group soak. Preposition to indicate which 1 tower you will soak next. Soak the tower on the same side where you dropped yours. The 3 marked players and bait the Gierskogul away from the group. During the second part of the in/out, soak the East/West towers placed by.Return to the party to soak the Eye of the Tyrant group soak and dodge the next in/out.If you have an arrow debuff, aim across to the other 2 marked player. Place your tower on the North East / North West markers.Stack up to soak the Eye of the Tyrant group soak.
Run North and indicate whether you will go East or West.Īrrows should adjust so Spineshatter is West and Elusive is East.The South placed tower by the 3 person, followed by baiting the Gierskogul away from the group. During the second part of the in or out, the South marked player runs over and soaks.To soak the Eye of the Tyrant group soak and dodge another in or out. After soaking the tower, bait the Gierskogul away from the party before stacking up again.The East and West players will soak the tower's placed by the 2's whilst the South person waits.Resolve this in/out and move to the North safespot. Now Nidhogg will either use Gnash and Lash or Lash and Gnash.ForwardsĪrrow face into his hitbox, and backwards arrow face away from his hitbox. Before your debuff expires, aim so the arrow shoots across Nidhogg.West side, the backwards arrow on his East side, and the circle on his South side. If one of the 1 marked players calls arrows, adjust to have the forwards arrow on his.Preposition prior to the arrow and circle debuffs on Nidhoggs hitbox: East, West and South.So the player without an arrow in the corresponding number group is aware of where they need to go. For groups using voice, it may be wise to call out which groups have arrows A second debuff will now be given out, either a circle, a backwards arrow,.Preposition the 2 markers behind the 3 markers North, and line up to indicate whether you will take East or West.Preposition the 3 markers on his hitbox North, and line up to indicate where you will swap to in the next part of the mechanic.Preposition the 1 markers on his hitbox East, South and West.3 one markers, 2 two markers and 3 three markers. Nidhogg will auto attack twice before casting Dive from Grace.This is a heavy-hitting raidwide and needs to be mitigated before he appears. Nidhogg dives into the arena, casting Final Chorus.Meganoid 2: Grandpa's Chronicles (Android/Linux/Ma.As you can imagine this leads to some insanely quick matches - or ones that seem to go back and forth for ages, depending on how equally matched you and your opponent are - but this is all part of the fun as Nidhogg has such fluid and enjoyable mechanics that any drawn out battles are tense yet massive achievements when won. It's a tricky concept to get across verbally (or in written word at least) but basically you stab, run, hope not to get stabbed, throw your sword, arrive at next screen and repeat until you pass all the screens and are ultimately eaten by the titular Nidhogg - and all while the other player is attempting to do the same. It plays almost like a brutal version of tag, the person who kills first becomes the one able to pass to the next screen, should the victim return the favour he can then proceed to the opposite side. You get stabbed once and your character dies but unlike the aforementioned Bushido Blade, another one pops up in his place to continue the fight.
The game plays similar to PSX classic Bushido Blade but in a 2D environment. Nidhogg, like its name, is really odd and almost indescribable because it genuinely is unique.